mindtram.txt 27 july 2003, john saylor NOTES - the music was made by grabbing bits from a source file, tweaking them in various ways, and rearranging them in new orders - one of the musical problems i keep coming back to is how to make coherent music without 'tunes' - i think the ambiance of city trains is musical in its own right [well- only if interspersed with birdsong] - using random processes in music comes naturally to me - the score is written as source code for the software that generates the music - feldman's string quintet helped me to write mindtram TECH - audigy allowed me to take sounds out of the traffic.wav file, do some initial processing on them, and later, shape the final mixdown - with perl, i wrote a program to recontextualize the sounds as a csound '.sco' file - csound was used to generate the new audio, and to provide a framework with which i could conceptualize and experiment with the music itself - i did it all on win2k [yeech] because it was easier than compiling everything on linux [but i felt so dirty afterwards ...] - mathematically, i used the golden section to help with proportion, and a random number generator to handle some small scale details - (O) open audio license - MD5 (mindtram.mp3) = 698ce21060b96d162b99ec6fcba8b649 BIO - the music i remember from my childhood is the pop music of that time: motown, the beatles, ... - i became a musician by playing guitar and bass guitar in folk/rock groups - i studied music composition until i was granted a terminal degree - then, i became a software engineer to support my children - i use computers to make music because they are amazing musical instruments [they also follow directions and are ready to 'rehearse' whenever i am] - i write music for many reasons; some conscious, others less so