<br clear="all"><br><p>Introduction</p>
<p>Questioning what kind of sound could
possibly be heard when sending an e-mail, whilst on a journey across a
network and whether the sound differs when you receive an e-mail or
when any form of data is being transferred across a Network. </p>
<p>A New Musical Environment</p>
<p>The
opportunity presented itself when an IT friend and I were having a
conversation about his place of work and invited me to pop along and
record the potential sounds. Not wanting to miss the possibility of
investigating further, I spent the next few days, equipped with a
number of recording tools sitting in an enormous network server room.
My initial thought was that of complete astonishment! I couldn’t quite
get over how noisy the space was! I perhaps ignorantly always imagined
that it was going to be a very tranquil space, with just the discreet
sound of a small fan and the occasional bleep. The vast amount of noise
was mainly due to the number of cooling fans required to prevent the
servers from over heating. Never really wanting to capture the sounds
of cooling fans (perhaps I’ll save that for another project) I started
focusing on the light sources from the many LED lights, using a number
of different photocells, and to capture the actual sounds being
transferred across the network I constructed an audio/ network cable
that allowed me to connect to both the server and my laptop using
Plogue Bidule and writing a MSP patch that recorded to one soundcard
when data was being sent and to another soundcard when the data was
being received. This method allowed me the option of manipulating in
real-time either sound source whilst the data was been transmitted. </p>
<p>The Sound</p>
<p>Seemingly
a collection of simultaneous granular sounds, altering in frequency,
tone and timbre, and with very little uniformity. A signal is received
from the unpolished and altering sound. Once captured, it was then
expanded through forming sequences of a coarse sonic progression and
with the aid of Bidule it was possible within real-time to manipulate
and begin to structure. </p>
<p> The Completed Work</p>
<p>The
final piece is comprised from 16 different servers and from 1200
different ports, collecting close to 16,000 sounds. The first section
of the piece is the sounds heard when the data is being ‘Sent’ and the
second half of the piece is the perceived sound of the data being
‘Received’.<br><br></p>
<a href="http://www.con-v.org">http://www.con-v.org</a><br><br><br><br><br><br>